Active Quirks increase a player's attributes beyond what you see on their card. Many Active Quirks are situational - meaning they are applied based on what is happening in the game at that very moment. Active Quirks are cumulative. For example, if a player has the “Day Player” and “Homebody” quirks, they will see increases for both while playing a day game at home.
For more information on quirks, check out this video by TheScann. We will continue to update this page as additional research about quirks is released.
Inactive Quirks simply indicate a player has an attribute or set of attributes that meets a specific minimum threshold. They do not boost stats or offer any benefits - they are more of a badge of honor.
Excels at batting versus one handedness only.
If contact is higher than power, contact must at least be an 80 and power be a 70+ vs. L or R. If power is higher that contact, power must be 70+ (no contact minimum requirement). And the opposite handedness can’t be over a 60+ in power or contact.